right now I am using a plastic (Cloudy) with a Curvature and a gradient set to viewing distance to affect the Roughness. I am struggling on the wide variety of see through little bit of green to the very vibrant on the edges of the cup.
I think your test render is pretty close to the main part of the plastic, I think splitting the edges and applying an area light material should get you the rest of the way
I looked at that forum post, but I was hoping to do everything as a single material. I need something the other artists to use, and breaking edges and applying different materials are a bit beyond them. If I did it that way then I would need to do every single one of these products myself.
I did take another crack at it and I used curvature to get the edges and used different shades of green from that as the Color Transmision.
I used a similar aproach like Oscar, but with the advanced material to drive the highlights.
At first try, advanced should be enough to create the material. But I didn’t liked the thing area (not the edges). So I also used the dielectric as a base.
Hi. I played around with this a while back and had some success with just a simple transparent plastic material. I’ve included the scene in case anyone thinks this is a good starting point.
Color is set via Diffuse and Specular Transmission. I used 90-100% for Specular Transmission Value and 20-30% for Diffuse Transmission value, keeping the Hue the same for both.
Product Lighting with Caustics off seems to work best.
Solo cup is from Michael Christensen on GrabCAD: Solo Cup CAD